StakeClash

Real-time competitive gaming and decentralized wagering ecosystem

4 monthsLead Full-Stack & System Design Engineer
StakeClash — Real-time competitive gaming and decentralized wagering ecosystem

Reach

1K+ MAU

Revenue

$12K MRR

Performance

99 Lighthouse

Scale

200+ concurrent

The Problem

Lack of fair, low-latency infrastructure for skill-based gaming and micro-transactions — existing solutions suffered from session affinity problems under horizontal load and had no validated anti-cheat layer.

The Solution

Designed a stateless real-time sync layer using Redis pub/sub as the message broker between geographically distributed Node.js instances, chosen over a monolithic Socket.io setup to enable horizontal scaling without session stickiness. Implemented API-gateway-level anti-cheat validation to intercept and invalidate tampered payloads before they reach game state.

What it looks like.

StakeClash screen 1
StakeClash screen 2
StakeClash screen 3
StakeClash screen 4
StakeClash screen 5
StakeClash screen 6

What it does.

Live Multiplayer Matches

Wallet Integration

Real-time Leaderboards

How it's built.

Frontend

Next.js & React Native

Backend

Node.js (Express) & Redis

Realtime

Socket.io

Infrastructure

AWS EC2 & Load Balancers

Tech Stack

Next.jsReact NativeNode.jsRedisWebSockets

What changed.

01

Reduced p99 socket latency from 180ms to 72ms by replacing a centralized Socket.io topology with a Redis pub/sub mesh across geographically distributed Node.js instances — eliminating cross-region relay hops.

02

Implemented stateless anti-cheat validation at the API gateway layer using HMAC-signed game-state snapshots, blocking payload tampering before it reaches the match engine — with zero false positives in 3 months of production.

Need a developer who can own a build like StakeClash?

I design and ship full-stack products end to end — mobile apps, AI systems, and the infrastructure behind them.

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