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StakeClash
Real-time competitive gaming and decentralized wagering ecosystem
The Problem
Lack of fair, low-latency infrastructure for skill-based gaming and micro-transactions — existing solutions suffered from session affinity problems under horizontal load and had no validated anti-cheat layer.
The Solution
Designed a stateless real-time sync layer using Redis pub/sub as the message broker between geographically distributed Node.js instances, chosen over a monolithic Socket.io setup to enable horizontal scaling without session stickiness. Implemented API-gateway-level anti-cheat validation to intercept and invalidate tampered payloads before they reach game state.
Role
Lead Full-Stack & System Design Engineer
Timeline
4 months
users
1K+ MAU
revenue
$12K MRR
performance
99 Lighthouse
scale
200+ concurrent
Tech Stack & Infrastructure













































